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WildSMP Minecraft server

Ranked #3,969 · Bulgaria · listed 1 day ago

Vote for WildSMP
Java IP
play.wildsmp.cc
Status
Online checked 1 hour ago
Players
0 / 25 (peak 0)
Version
1.21.11
Uptime
100%
Votes
0 this month · 0 all time
Rating
☆☆☆☆☆ – (0)
Game modes
EarthSMPSurvivalTowny
Links
WildSMP • Towns & Nations
play.wildsmp.cc • Java & Bedrock

WildSMP at a glance

WildSMP is a Java Edition towny-style wilderness SMP focused on creating and expanding towns across unclaimed land. Players form towns, invite members, and manage land with claim sticks, while nations enable allied cooperation, shared banks, and taxes. Progression centers on a dual economy using Leaves as the main currency and Gems as a premium-style currency, with shops, trading, and a player-driven market system supporting growth and conquest.

In practice, players explore the Wilderness, grow their communities, and engage in territory competition through wars, duels, and conquest mechanics. The server supports a variety of travel and unlocks, such as travel angels for movement, home teleportation, and instant RTP, all integrated into a structured economy and territorial framework. PvP and conflict follow defined flows for town duels, 1v1/2v2/3v3 modes, and larger-scale wars with rules like chunk freezing and flight restrictions during combat.

WildSMP caters to players who enjoy collaborative nation-building, strategic land claiming, and player-driven economies in a Towny-style setting. It suits those who want a structured political landscape, from mayor-led towns to alliances across continents, with market activity and player auctions adding depth to gameplay. The server runs on Java Edition, with accurate support for version 1.21.11, and is accessible via its join address play.wildsmp.cc. Players join through Java and can explore the map, towns, and markets on its website or its Discord for community interaction.

Players looking to join should connect using the address exactly as written above, join through the Java edition, and then interact with the in-game Towny features, economy, and war systems. Its cross-platform branding hints at Bedrock compatibility, but Java is the confirmed edition, so players should use Java to join. Its website provides broader community information and resources, while its Discord offers real-time chat and events.

Overview written by MinecraftRanking from the server's public information (updated 2026-10-25), with AI assistance.

In the server's own words

Core identity WildSMP is a Towny-style wilderness SMP: players explore unclaimed Wilderness, form towns, claim land with a claim stick, grow through members and nations, and fight over territory through wars, duels, and conquest. Progression is driven by Leaves (main currency), Gems (premium-style currency), shops, trading, and player-run markets.

Branding is consistent across chat, HUD, and web: Wild (orange/green) + SMP (white), with lime/cyan accents on dashboards and UI.

Gameplay pillars Towns & territory Create towns (/t), invite members, assign roles (mayor, assistant, etc.) Claim chunks with a stick — adjacent claims, per-member limits, optional mayor-only claiming Outposts for remote footholds Nations for alliances: shared bank, taxes, invites Territory feedback: action bar, border titles, town-center holograms/stats Squaremap web map integration (/map) with optional player hiding Economy Leaves — earned mainly from breaking leaf blocks; used for claims, shop, wars, repairs, etc. Gems — from Wild Shards or buying with leaves (/gems) Shop (/shop) — categories: ores, food, building blocks, redstone, generators, keys, angels/unlocks Sell (/sell) — sell items for leaves, with price hints on items Auction house (/ah) and player orders (/orders) Leaf generators — placeable passive income with floating stats Pay (/pay), baltop, leaderboard holograms (leaves, kills, deaths) Travel & unlocks (“Angels”) Shop unlocks that change how you move:

Travel angel — fly to town home chunks (/travel) TPA angel — /tpa / /tpahere Home angel — saved homes (/home) Instant RTP — skip warmup on /rtp Travel uses warmup, ascent/descent, and cooldowns (shorter for VIP ranks).

PvP & conflict Town duels (Discord-driven)

Mayors challenge other towns via Discord tickets Formal duel flow: accept, team formation, wager, arena rules Denied-duel PvP windows, freeze phases, loot timers Player team duels

/1v1, /2v2, /3v3 with custom kits, arena schematics, rounds Kit builder, staff-published kits, spectating Optional dedicated duel backend (duel-purpur) via proxy handoff Requests expire (setup + accept windows) Wars

Fence wars — siege-style attacks on defender towns Timers, creeper limits, fence lives, gradual push-back Chunk freeze during war; flight disabled in warring towns Discord staff approval for some war types Conquest

Post-war land control: curse craters, repair phases, tower defense minigame on contested chunks Costs leaves; timed repair with glow/final phases Wilderness PvP

Generally allowed; blocked in friendly town claims unless war/duel rights apply Protections: no pearl/chorus into foreign claims, hostiles blocked from entering claims, respawn anchors/end crystals disabled server-wide Progression & extras Crates — virtual/placed crates, keys (buyable with gems), keyall timers/boards Cosmetics menu Echest — personal double-chest storage Homes, stats, inventory rollback on death Trade requests between players Jail / moderation integration Events — staff-run lobbies, hot potato, spin wheels, jump pads, tutorials Structure scatter — admin-placed structures (e.g. strongholds) in wilderness with spacing rules Dimension resets for Nether/End (/dimension)

Player activity

Players over the last 7 days · peak 1

How to join WildSMP

  1. Open Minecraft: Java Edition and choose Multiplayer → Add Server.
  2. Paste play.wildsmp.cc as the server address and click Done.
  3. Join, and vote here every day to support the server.

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